Mutations

How Mutations Work
Mutations are perks and modifiers to game-play that you obtain as your slime level grows. Up until level 50, you will gain one point of mutation capacity each level, which will sometimes manifest as randomized mutations. Use !mutations or !stds to check your current mutations, and try !mutations levels in order to check how much capacity each mutation you currently have uses up.

If you want to remove a mutation or gain another, then head on down to the NLACakaNM Clinic of Slimoplasty, run by the illustrious Dr Dusttrap in Crookline. In order to remove a mutation, refunding the mutation points that you spent on it, you can !chemo . This service will cost a bit of slime, so make sure you have enough to pay for the surgery!

In order to gain a specific mutation, use the !graft  command. In order to graft a mutation onto yourself, you will need the necessary slime to pay for the surgery, as well as enough capacity in your mutation points. Be warned though - once you graft a mutation to yourself, you won't be able to !chemo it back off again. You're stuck with it until you die.

Talking about death, when you die you will lose all of your mutations and mutation points, returning you back to your unaltered genetic code. When you level back up, you'll start the process all over again.

Below is a list of all the mutations currently in the game, their cost and the perk they apply. If you want to check an in-game resource for these, try !help mutations with a ENDLESS WAR Game Guide Vol. 3 in your inventory. If you don't have one, you can head over to N.L.A.C.U. and purchase one.