Variable-Damage



The Variable-Damage weapon category includes the Bass, the Nailbat and the Brass Knuckles. On average, these weapons deal pretty good damage for a very reasonable attack cost, but their unreliability can make them quite risky to use. If you want a safer bet try Multiple-Hit, you dweeb. Variable-Damage weapons are a fan favorite due to a combination of their cool flavor, alongside the hype moments that expectantly high damage hits can cause.

Bass
The Bass is a smelted Variable-Damage weapon that is beloved by many gangsters. Not only is it a favorite with the musicbois of NLACakaNM, gangsters just like it because it's pretty fucking rad. Like the rest of the Variable-Damage weapons, the Bass is not mechanically unique. In previous versions of the game, the Bass would get a damage bonus if !kill commands were done according to a beat.

The Bass can be obtained via Smelting, by combining a Bassed God and four Strings.

Brass Knuckles
The Brass Knuckles are a run-of-the-mill Variable Damage weapon that can easily bruise your opponents. I mean, who doesn't want to just deck someone and kill 'em? Mechanically, the Brass Knuckles follow suit with every other Variable Damage weapon and work exactly the same. In previous versions of the game, the Brass Knuckles would do two shots, as if you had just clobbered 'em with both hands.

The Brass Knuckles can be obtained from the Dojo for a paltry 10,000 slime.

Nailbat
The Nailbat, not to be confusedly called "The Baseball Bat" as some cretins may try to tell you, is another Variable Damage weapon that you can use to beat the slime out of the opposition. Ever want to make it to the big leagues? Get that game-winning home run? Well too bad, we've riddled this one with shards of metal. But it does do a good job like every other Variable Damage weapon. In previous versions of the game, the Nailbat was akin to what Variable-Damage weapons are now, except way more unpredictable.

The Nailbat can be obtained from the Dojo for a paltry 10,000 slime.