Vagrant's Corner

""The sound of ship horns is constant here. People are loading and unloading ships around the clock. No doubt you could, theoretically, come here on a ship, swindle someone for their slimecoin, and stow away on a leaving ship before the crime can even be reported. Not that this has happened or is constantly happening here or anything. Totally.""

- Niboe

Channel Description
Dingy port district and site of innumerable shady back-alley dealings.

!Look Message
A foul, fishy smell pervades the entire district, emanating from the harbor. This wretched wharf is home to the seediest underbelly of the city, besides the neighboring Green Light District of course. Pirates and other seafaring scoundrels patron the local taverns and other haunts of ill repute while on shore leave. The harsh glow of the Slimea Sea illuminates the undersides of the innumerable docks that extend out from this district, as well as the heavy industrial equipment designed to pump slime into the cargo holds of outbound barges. Vagrant’s Corner features the largest seaport of the city, with almost all seabound imports and exports funnel through it. It also features a ferry connection to Wreckington, if you’re so inclined to visit the southern districts.

The King's Wife's Son Speakeasy
Called "The Speakeasy" as a shortening, it is a rustic tavern with dark wooden walls and floor, bearing innumerable knickknacks on the walls and high wooden stools arranged in front of a bar made of patina'd copper. It is crowded with seedy lowlifes and other generally undesirables, such as yourself.

Fish Trading
Stories tell of an old sea captain shored up at the King's Wife's Son who'll trade young seamen slime and treasure for their catches of the day. !barter in order to trade one fish at a time, or !barterall in order to just hand over the lot at once. In return for your hard work, Captain Alexander will reward you - though beware, his rewards are not always what you might be looking for. When bartering, certain trades require fish of a certain value, and some even require very specific fish - below is a table showing all of the "rewards" possible through bartering:

If you want to skip this whole bartering business, the mutation Davy Jone's Keister, will guarantee you always get slime deals when bartering fish. Conversely, another mutation: One Man's Junk, will ensure that you only get item deals. Different strokes for different folks, aye? Oh, and one more thing - deals you haven't accepted will expire after a real-time hour. None of this "ordering the Captain a drink" nonsense.

Long Wharf
This harbor is one of the keys to the city's success. Several wharves extend out into the sea with various merchant vessels and privateers docked on them, unloading their booty and letting their crew rest before the next voyage. The goods are being carried off to be sold all across the city, though a lot will stay in the district and be sold at the marketplace. It's because of these cargo ships, with trade routes that extend across the entire slime sea, that NLACakaNM is the maritime power and prosperous city upon a hill that it is today.

The Dockyard
This is where the city's fleet is built, upgraded, and replaced year in, year out. Without privateers sailing the slime sea, protecting our cargo ships and boarding those of our rivals, the city wouldn't be able to project nearly as much power as it does today. This shipyard is a true engineering marvel, as it's able to turn out new ships at breakneck speeds. Which is good, because dumbasses keep wrecking them. Guess that's what happens when you slime under the influence (of slime).

Pubcrawl Road
This cobblestone road is almost entirely made up of pubs, it's pubs as far as the eye can see. Any sailor who's been a sailor for long enough will more likely than not spend the majority of their nights here, hopping from tavern to tavern to enjoy the warm embrace of their cheap beer and even worse food. If you stay out late enough, you'll see dunkards passed out on the side of the road, or stumbling home. Alcoholism is pretty good, actually. It's aesthetic.

Seaside Market
This is where a good chunk of the goods captured or traded for from the across the slime sea end up. There's exotic vegetables and fish from far off cities, strange weapons and writings, as well as tacky souvenirs and merchandise from a semi-mythical land the natives refer to as "the State of Arizonia". Crazy stuff, huh? If you want to buy something, you'll probably have to haggle for it for a while to get a reasonable price. Make sure to speak up when you're doing it, too; this place can get pretty loud.

Trimountaine
This corner of the district hasn't been subject to the same heavy development as waterfront, as such there's not a lot to see. The original three hills that gave the region its name still stand, unlike the rest of Vagrant's Corner which has been flattened over the years to accommodate rapid landfill projects. The only structure of importance here is the old lighthouse. It used to guide ships to the harbor before it was quickly outgrown. A newer, taller one was built in Slime's End.

Cockfight Backstreet
There's no better way to unwind after being stuck on a boat for months on end like watching animals kill each other. Sailors looking for a night on the town, before or after taking a detour in the Green Light District, will often wind up here where organic and slime-based animals alike go toe-to-toe in gruesome bloodsports. Keep in mind, this ain't your grandma's slimeoid battle. Most of the contestants here are wild beasts, caught from the outskirts or were brought into the city from far, far away. The duels here are chaotic and end in copious amounts of gore getting splattered unto the audience and all over the walls. Fun is had by all.

Summary
Vagrant's Corner is one of the most popular districts in the game because of its two subzones, the VCPier and the Speakeasy. Gangsters often spend their time in here fishing for slime and bartering their fish in the Speakeasy. A somewhat rare event that might occur at the local pier is fishing parties, which are often hosted by a small group of gangsters. Some players also like hanging out at the Speakeasy for aesthetic purposes, no player in specific being too attached to the place.

As showcased above, Vagrant's Corner is a good district with 2 great subzones that benefit people vastly; which are also cause of the large competition between the Rowdys and the Killers over this district. People normally ambush or scout one another here, which is the only major downside to this area.