Season 1

This article is not necessarily outdated but is made completely irrelevant by the existance of the much more comprehensive Timeline. Read that instead.

'Season 1' refers to the period between the initial awakening of Endless War and the Negaslimepocalypse.

The Slime War
The first slime battle.

Ground Floor Bois
The story of pioneers of the NLACakaNM economy.

The RFCK ARG
The most not-completely-retarded users come together to solve a series of puzzles.

OPERATION KRAKDOWN
A turning point for the rowdies won by using a killer technique against them.

The Election
Voting season.

Gameplay
This section, for the time being, is not well researched. Facts may be wrong and important details may be missing.

The gameplay evolved a lot in Season 1. It began pre-Endless War, when there was no gameplay at all. No Discord bot or anything. Just people talkin shit.

When the first version of Endless War was implemented, a simple system emerged. This system became the core gameplay loop that was continually modified and added onto with other secondary mechanics.

Mining
New or recently revived players were Juveniles. These players had to mine for slime in #the-mines with each !mine command giving 20 slime. This would flag them for PVP for 3 minutes. In the tail end of Season 1, !mining in any channel other than #the-mines or mining when overfatigued would cause a cave-in, killing the player. Another late Season 1 feature was that with each !mine, a player would have a small chance of finding a Poudrin.

Gang Violence
Once a player had 420 slime, they could !enlist to either the Rowdys or the Killers. As a member of one of these two factions, players would have the ability to !shoot and !kill members of the opposite team and Juveniles in #the-combat-zone, as long as they were flagged for PVP. The !shoot and !kill commands were identical and would flag its user for PVP for 10 minutes, leaving them vulnerable. The player who had been @ed in the command would be killed and lose all their slime. Later updates would see slime become HP as well as fuel required to attack with the variety of weapons that eventually got introduced, meaning on blow would not always be enough to kill anymore.

Death
Once killed, a player would go to #the-sewers as a ghost where they could !haunt living players, taking some of their slime and gaining negative slime, or !revive to start the cycle again as a Juvenile with zero slime. Some players decided to never revive and instead continue to amass negative slime. This formed an unofficial third faction, the Staydeads.

The Slime Stock Exchange
The Slime Stock Exchange was implemented as a sort of bank. Living players could exchange their Slime for Slimecoin at a fixed rate. When killed, a player would still lose all their slime, but whatever they owned in Slimecoin remained secure and could be exchanged for slime after they revived. An update made the value of Slimecoin fluid and ever changing. This allowed the Ground Floor Bois and many other players to earn large amounts of slime from buying low and selling high. After this update, the Slime Stock Exchange became THE way to gain slime. Nothing else came even close to being as efficient. After the last of the Ground Floor Bois, Kanman, was viciously garrotted in the streets, Paradox Crocs, with help and advice from Seani, became the biggest late-game figure in Endless War up until Season 1 was ended by the Descent of the Negaslime.

The Slime Casino
The Slime Casino provided much entertainment to gambling addicts. Players could !drink a slimetonic to gain the energy to continue mining, or just to have a good time. Players could play three gambling machines in hopes to win big: The !slimeslots, !slimepachinko, and !slimecraps, the latter of which was most popular. A player would bet whatever amount of Slimecoin they saw fit. If they won, they got five times their bet. Otherwise, they got nothing.

The Food Court
The Food Court came with the addition of a fatigue percentage for each player. Players would have to spend Slimecoin to eat food here, reducing that percentage. Players who were too fatigued could not commit acts of gang violence and would die from cave-ins if they tried to mine. A wide variety of delicacies were available. Even some drinks.

The Dojo
The Dojo came with the addition of weapons. Killers and Rowdys could !equip and !unequip weapons that had a variety of stats with benefits and drawbacks. Players could !spar members of their team to increase their weapon level and gain a little slime in the process, with more of these benefits going to the player of lower level. This had a 10 minute cooldown and flagged the user for PVP for 10 minutes. In a later update, two players with the same weapon would get more experience from sparring.